Guide for legacy of goku II

Introduction/Training

As Trunks, you're going to have to learn how to fight before you can be of any help to Gohan in defeating the android menace. Follow the big G's directions and destroy the two grey boulders to your north. Though he wants you to take out the first with a melee attack and the second with an energy attack, you can do it either way you want.

Next, you'll try valiantly to achieve Super-Saiyan form, but you won't quite be able to do it. After spotting some androids, Gohan will head north. Follow him, destroying the next boulder you see if you've got a hankering for an energy ball. When you reach him, you'll try to convince him to take you along to fight the androids. After playing a nasty little trick on you, you'll wake up later in the rain. In order to pursue your friend, you'll have to take to the skies. Right next to where you wake up is a small pedestal. Step onto this flight circle, press A and you'll be flown to Pepper Town.

Once prosperous, Pepper Town is now little more than an assortment of ruins. Head north up the grey path and you'll come across Gohan just as he's being knocked out by android fire. Oh, there goes your Super Saiyan power!

Goku's Home/East District 439

'''Flashing back to present day Earth, you're now controlling a much younger version of Gohan than we've just seen. After a brief conversation with Chi-Chi, you'll be given your first thrilling quest: Find the math book! Remember that you can review any outstanding quests by pressing the L button while in the start menu.'''

To find the math book, head right until you reach the living room, then head up the stairs. You'll find the book on a table in this room. Pick it up and head back to your room. It's math time! Well, actually it's time to fall asleep at the table. Anyway, when you wake up you'll find that the window above you has mysteriously opened. Go through it to get outside.

The first thing you'll want to do here is head to the upper left corner of the area. Follow the ridge here and you'll be led to an area with a +1 Power Capsule.

Head down the northeastern path area, and you'll come across a level one door. Punch through it and head right at the level 2 door that you can't open yet. Here you'll encounter Goku...or rather, Frieza disguises as Goku.

When she attacks, hit her with all of your energy attacks, then move in with punches. When you run out of energy, you can get a little more from the boulders below and to the right. If she hits you, grab the health in the boulder on the upper left. After beating her you should advance to level 2.

Apparently the last battle was just a dream. Of course, you still get to keep the items and experience you found. Head down into the kitchen and talk to your mom. When you try to go outside, she'll ask you to answer the phone. Go to the living room and you'll find the phone on the table to your right. After chatting with Krillin you'll be given your next quest: to meet him and the rest of your friends in the wastelands to the north.

Remember that level 2 door that we couldn't break? Well, now we can. First, you might want to hit the big circular save point located just to the north of Goku's house. Once you've done that, head through the level 2 door and you'll find a cave containing your Super Saiyan armor. Grab it and proceed through the door to the northeastern corner. Up here you'll find a world map. Walk up to it, press A, and get ready to fly!

World Map '''Oooh, Mode 7! '''

'''See the map in the upper right hand corner? The green arrow is you, the yellow star is your destination and the purple dot indicates the town you've just left. To move around, turn left or right until your arrow is pointing at your target, then press up to fly towards it. To enter an area, fly close enough to it that the name is displayed, then hit A. Now get moving towards the wastelands.'''

Northern Wastelands

'''This area is pretty straightforward. Just head along the path, destroying the boulders along the way for health and energy balls. You'll encounter a handful of ladybugs, which are easily dealt with via energy attacks. For the record, you won't be able to proceed past the electric gate to your north until you kill them all.'''

Keep going until you encounter the first tiger bandit. Here the path splits, and you can go either west or north. The west path leads to a retracted bridge that we can't cross yet, so we'll go the other way.

Take the northern path, then head up the path to your east (For the record, you can go west here as well, where you'll encounter a door only Goku can open. We'll be back here later.) Make your way through all the tigers and bugs, and you'll eventually reach a save point. Save and hop into the nearby flight circle.

You've finally reached Krillin and Co. Chat with everybody and you'll learn that Frieza is on his way to Earth, and that his landing spot is just up the path from where you are. You know what you've got to do. Head up the path, and once you move to the top of the ridge you'll trigger a cutscene.

After Trunks beats the tar out of Frieza and King Cold, follow him into the newly-created flight circle. From here, talk with Trunks again, and sit back to watch the long cutscene that unfolds as Goku returns.

Goku's Home/East District 439

'''Teleported back home, head into the house to surprise your mom. Once you've done that, hit the save point and head down into the path to the south.'''

This area is infected with a black mist that turns many a critter evil, making it a great place for Gohan to train. Other than a door in the northwestern corner that only Vegeta can pass through and a convenient map to access the overworld from, there's no way out of this two-screen woodland. The only reason we're here is to gain experience from the snakes and warthogs mulling around.

After you've level-upped to your hearts content (I recommend working your way to at least level 6), head back to your house and talk to Goku. He'll suggest that you travel to West City to meet up with Piccolo. Use the map in the woods to leave the area. As soon as you reach the overworld you'll be given another quest: Reach West City. In case you couldn't have guessed, this is the new star you see on your map.

West City
Once you reach the city, you'll be given two new quests: Start the parade so you can get to Piccolo, and See Bulma at Capsule Corporation. Speak to the dog-like mayor just below you and you'll learn how to start the parade and get another quest: find an open-faced club sandwich.

Before we do that, though, let's take a look around town. There are a few capsules hidden around here. You'll find a +1 Strength Capsule in a residence on the east side of the city, and a Golden Capsule by walking to the right when right alongside the antique shop.

In between the group of residential houses in the lower left corner of the city is a young woman with red hair. Talk to her and she'll give you a new quest: Rescue her husband from the warlord. We'll do that later.

You'll find the town restaurant in the middle of the southernmost region of the city. Talk to the owner and he'll tell you that he's not making any sandwiches until you get him a newspaper. There's a newspaper stand along the east wall, but it turns out that the owner here has run off because his kid was in an accident on the school bus. Guess where we're going now?

Rescuing the Kids

Head up the eastern wall of the city and pass the roadblock. Eventually you'll see the bus driver (who isn't dressed like a bus driver) and he'll tell you that he's lost four of the kids. Finding these tykes becomes a new quest. Save at the save point, then walk into the woods directly to your left (or walk into the woods on your right to find a Golden Capsule ).

You'll find yourself in another mist-ridden area, fighting warthogs, snakes and bugs and tigers. Eventually you'll reach an area where you can go either up or to the right. First, head up, then take a left at the next possible turn. Down this path you'll find the first missing child. Now head back to the place where you made that last left turn, but go up instead to find the second kiddie.

Okay, now you want to backtrack to the crossroads near the beginning of the area where we went north instead of west. This time, go west, young man! You'll rejoin the road, where you'll find Yajirobe, who'll give you a Senzu Bean before running off. Head up the road and follow the path into the mountains until you come to a cave. In here you'll find a lost, lonely little girl and a much-needed save point. Continue up the path, rejoining the road and crossing the bridge. Here you'll find a flight circle in between a pair of skid marks. Use it to find the last missing kid and the overturned bus. Make your way back to the city and talk to the bus driver to complete the Missing Kids quest.

Now that that's done, everything should begin to fall into place. Go to the newsstand to receive a free copy of the paper. Take the paper to the restaurant owner to be given a free club sandwich. Take the Sandwich to Hercule (the guy in the center of town sporting a big black afro and brown gi). The first time you talk to him he'll give you his autograph. Take this to the little boy running around in the park just north of City Hall and he'll give you a Golden Capsule. The second time he'll take the sandwich and the parade will begin...or not! As it turns out, somebody's got to go find Hercule's favorite album "Eye of the Lion" before he'll perform. Just talk to the owner of the antique store in the northwest corner of town and he'll give it to you. Once you give this to Hercule, the parade will begin and you'll be able to reach Piccolo and Bulma.

In the area previously blocked, you'll find Piccolo, completing the "Find Piccolo and start the parade" quest. After talking to him, you'll gain the ability to switch between characters at save points. You'll also be given another quest: To talk to either Goku or the Mayor as Piccolo. The mayor is just above you inside City Hall. He'll ask you to help out a village being devastated by Triceratopses to the south. The path to this village lies down the south exit.

Before we head down there, we've got a few errands to do. First, Go to the overworld map as Gohan and fly to the Capsule Corporation, which is just east of West City. Or you could just use the footpath in the southeast corner of the city. Your call. 

Capsule Corporation

After you walk into the building head right at the main door and right again into the laboratory. Talk to Dr. Briefs, who is standing on the platform to the right of the door to receive another quest: Retrieve all 25 lost golden capsules. We'll be working on that one for most of the game. Now head to the left of the main door and up the stairs. On the second floor, you'll meet Mrs. Briefs and receive a cookie! Pass through the next few rooms and you'll find Bulma. She'll give you a note to take to the electronics guy in West City and a quest to go along with it. On the balcony past her room is a +1 Power capsule.

Head down to the Circuit Shack, deliver the note, and bring the part he gives you back to Bulma. She'll fix the scouter and give it to you. This handy little item allows you to scan enemies you're fighting by pressing select as well as bring up an area map by pressing R. Sweet.

As you head out the main door, the receptionist will ask you to visit the security room to the east. Just follow the path and talk to the guard in the room with the jail cell. He'll give you the Blue Access Card. Sweet. Now we can access the basement room in the stairwell, where a +3 strength capsule and a +3 endurance capsule await. We can also access the east tower on the third floor. Press the red button in front of the big window here to unlock the west tower.

When you enter the west tower, you'll see a scientist at a terminal. Talk to him to learn that he's a spy for rival corporation! He'll attack you with an abnormally tough warthog, but if you've got a decent amount of life and energy, it shouldn't be much of a problem. For your valor you'll be rewarded the red access card. Use this to enter the computer room next to the guardroom. From here you can access the main computer's information about each of the enemies you scan with the scouter.

Okay, now it's time to go to save that village from those deadly herbivores.

Triceratops Jungle/Village

'''Make sure that you're Piccolo as you head down here, as you'll need to be at level ten before you can open the door blocking your path. Continue along, fighting Kuma Mercenaries, until you come to a bridge. Instead of crossing it, head south and follow the path until you find a Golden capsule.'''

Go back and cross the bridge. To the north you'll find a door that only Trunks can open, so we'll go south instead. Eventually you'll encounter a waterfall on your left with a bridge in front of it. Before you cross over it, take a detour to your right to grab a +1 endurance capsule. Head over the bridge, and follow the path until it passes behind the waterfall. Before you go here, head south instead, cross the river by stepping on the green leaves, and you'll find a Golden Capsule. Now go underneath the waterfall and head south down the road until you reach the village.

Now that you're in the village, watch out for the Triceratopses running around the crops. You can't hurt them, but they can hurt you. Check the southeastern most house to find a +1 Strength capsule hidden in a chest out front.

Talk to Jed and you'll learn that there's a Triceratops King ordering around the rest of the dinos. We're going to have to go kick his butt. Head out the south exit and get ready to rumble.

Before you get to the king, you'll have to go through a small maze. Making matters more complicated is the fact that packs of indestructible Triceratops are wandering around, just itching to run you over. Head south, then east until you change screens, and from there the path is more or less straightforward. Just be sure to duck into another path whenever you see oncoming dinos. You'll probably die a few times before you get the pattern down, so make sure that you saved in that last village.

The King Triceratops is a big bruiser who takes quite a few hits before he'll go down. His basic attack pattern consists of standing around, shaking for a second, then charging in your general direction. There are two ways you can deal with him. Either play it the right way, dodging his charges and hitting him in the side before he can regain his bearings, or you do it the dirty way. The dirty way consists of standing in the path that you entered from. Since it's too small for the Triceratops to enter, he'll charge right up to the beginning of the path and stop. There you go, free hits.

After defeating the Triceratops King, you'll be whisked back to the village. Collect the thanks of both villagers if you want, then head back to West City. You can either take the Flying Circle in the middle of town or walk back, collecting easy experience points from the Kumas. Heading back to the city, you'll be accosted by Frieza's brother Cooler. Frieza…Cooler…get it?? Never mind. At any rate, he challenges Goku to a battle on New Namek, but we don't have to worry about that for now.

When you return to the Mayor's house to tell him of your victory, you'll walk in on an award ceremony for Hercule, arriving just in time to see the city key that was to be presented to the hero stolen. Since Hercule seems unwilling to go after the thief, the job falls to you, adding a quest to your journal. Follow the thief, and he'll lead you to the southwestern path that leads into the Warlord's territory. Talk to the guards and they'll open the gate for you.

Warlord Turf 

Watch out for the bazooka-wielding henchmen as you head down the path. Take the path leading down and to the left and you'll eventually find a Golden Capsule. Continue upwards and follow the path until you reach a clearing. Head north and you'll find a dilapidated fortress. Inside on the fortress on the right side it is a Strength +1 capsule, and on the left is a disheveled man. To reach him, go all the way around the right side of the fortress. This is the kidnapped man we were asked to save so long ago, and he'll give you a Golden Capsule as a reward for freeing him.

Head back down to the clearing and notice the cave blocked by a magical shield. We'll be back here later. For now, go south and take the path to the west. When the path splits north and west, ignore the north way: it's a pointless loop. Keep going west and you'll eventually reach the beach. Grab the +1 Strength capsule by the pier, and head north until you reach a flying circle. Use it.

Follow the beach until you come to a cabin. In here is the thief, Robert. He explains that Hercule is a fraud, and reluctantly tells you that the key is back in that magically sealed cave we saw earlier. After he undoes the seal, grab the +3 Endurance capsule in his treasure chest, take a minute to beat on the punching bag if you want, and save your game at the save spot just north of his cabin on the beach. Now head back to the now-open cave and take the key from the chest.

Take the key back to the mayor, who in turn gives it to that charlatan Hercule. Grrr. Now that you've finally completed all the available quests in West City, Piccolo will suggest that you return home. Do as he says.

PART 2

'''After you return home, three years of hard training pass in the blink of an eye. Now both your characters have gone up a level and learned a new move. Gohan has perfected the Masenko ha and Piccolo can perform the Special Beam Cannon. You can now toggle between your energy attacks with the L button. You've also gained a pair of new quests: Intercept the androids at Amenbo Island and Train with Master Roshi.'''

First, let's visit Roshi. His house is on an island to the southeast of your home, as marked on the map. Once you land, head east to find a Golden Capsule. That done, enter the house and talk to Roshi to learn the Super Kick Technique. Now you can hold down the A button to charge up your melee attack.

Oh, and this is important: If you want Piccolo to learn his new attack, the Spin Punch Technique, you're going to have to switch characters and send him to Roshi as well. Strangely enough, the Golden Capsule that you picked up as Gohan reappears in the exact same spot as well. Grab it, then head for Amenbo Island as marked by the big star on your map.

After catching up with your buddies, talk to Yajirobe in the northwest corner of the plateau to receive a Senzu Bean and trigger the next cutscene. Now that you know the androids are about, use the new flight circle to enter the city and start looking for them. You won't have to look long, though: after you've walked down the street a bit Yamcha finds them. As Gohan and company prepare to do battle, we leave them for the time being.

Vegeta Time Now that we're playing as the vengeance-obsessed Vegeta, we can access his Super Saiyan ability. When the triangle to the left of the status bar is full, select the Saiyan icon as a special attack with the L button. Press B and you'll spend a little bit of time in this much more powerful form. Jump into the ship to head back to Capsule Corporation headquarters on Earth. As you leave the landing area, a scientist will ask you to invite any remaining Nameks you encounter to report in to the corporation for a free trip home. This is another quest that we'll come back to later.

Now we're supposed to go looking for the rest of the DBZ crew, but there's certainly time to stop by Roshi's place to teach Vegeta the Two-Handed Smash Technique. Once that's done, head to the southern continent as marked on your map. You've arrived just in time to watch the fireworks between Goku and the androids.

Once you're back in control of Vegeta, take on the nasty, bomb-throwing tigers and explore the area. Directly to the west you'll find a Golden Capsule, in the southeast corner you'll find a save point, and in the eastern section you'll find a door that only a level 15 Gohan can open. Head north from here and you'll find an area with a energy fence guarding a path. Kill all the Ladybugs here and the fence will be disabled.

From here, take the westward path to find a Golden Capsule. Backtrack to the gate and take the northern path to watch Goku succumb to his sickness just as he's whupping one of the androids. Now it's your job to stop Android Number 19.

In order to do any significant damage to 19, you need to be in Super Saiyan form. Run as far away from him as you can and make the transformation. Now use all the melee attacks at your disposal to slowly whittle down his health. Even after you run out of Saiyan power you can still harm him...a bit. Just don't use energy attacks, as they actually give him life back. If you find yourself being repeatedly killed, you may want to do some experience building. He's not so tough once you're up to level 25 or so.

After defeating 19, you can switch between Vegeta, Gohan and Piccolo at the save points. Before you head north into the canyon that Vegata blasted, you may want to backtrack and do some level-building. You're best off if everybody is at least at level 20.

You'll also want to revisit that room to the south that only Gohan could pass through. Inside you'll find a few scorpions, a +3 Strength Capsule, and another exit across the bridge to the right. Head back outside and fight your way through the scorpions and snakes. In the far east of this area you'll find a +1 Endurance Capsule. Head south from here and you'll find a +1 endurance capsule, and see a Golden Capsule below guarded by a T-Rex. To reach this, Head east at every turn starting from the area entrance until you reach the stairs leading into the dino's lair. Kill him with an extended barrage of energy blasts, grab the Capsule, and leave this area.

Okay, now it's time to head through the canyon north of where you fought Android 19. Take the flight circle you find and it's time to fight Android 20! This battle is more or less identical to the fight with 19, only 20 is a bit more powerful. If you've bothered to level up enough you shouldn't have any more of a problem than you did with the last guy.

Now that Trunks has returned and you've learned the identity of number 20, you've got to go hunt down Dr. Gero's lab in the Northern Mountains. First, though, take a detour to west city. The mayor's house, which was blocked by a locked gate before, is now open. In here you'll find an Access Card for West City Apartments B in the chest by the bed, as well as a Golden Capsule and one of the Missing Nameks. Use your new key to enter apartment B in the southwest corner of the city, and on the top floor you'll find the second Missing Namek. Once that's done, head for the Northern Mountains as marked on your overworld map. 

Northern Mountains

T'''he first thing you'll want to do here is head south at the save point. Guarded by a bunch of warthogs is a Golden Capsule. Head north from the save point and you'll find a door that only a level 25 Gohan can break. Gain the necessary experience if you don't already have it and bust through the door. Just east of the entrance, around the wall of trees, is a Golden Capsule. Head north from here and fight your way through the wolves and tigers until you come across...gasp! A +5 Strength Capsule! Sweet!'''

Okay, now head back to the save point and take the westward path. Keep moving and you'll eventually come across a door that only a level 30 Piccolo can open. We'll come back here when he's got some more experience. Continue along the path, grabbing the +3 Power capsule to your left just past the lake. Just north of here you'll run into Android 20/Dr. Gero again. He's a lot stronger than before, but you only need to take off about a fifth of his life before he runs away. Continue up the path until you reach the next save point.

If you go west here, you'll find a door that only Goku can open. We'll return later. For now, take the north path. Here your path is blocked by an energy fence and a whole bunch of angry robots. In order to pass through the fence you'll have to find and destroy the three nearby generators. First, take the path to the East and you'll hit the first generator immediately. Destroy the three glowing yellow lights on side and move along. When you reach the bridge you'll be confronted by Dr. Gero. Take off another quarter of his life and he'll flee again.

Just past here, head north and you'll find a Golden Capsule at the top of a looping path. Continue on, following the path as it goes up a windy mountain. You'll eventually reach another generator, this one protected by a rather large, but friendly dinosaur who's using the heat to warm her eggs. In order to destroy the generator, you'll have to help her move her eggs. Grab them with the A button, then head back down the mountain. You can't attack while you're holding the egg, and if you're hit the egg will break, forcing you to go back and grab a new one.

Here we have one of the most frustrating parts of the game. Use Vegeta's Super Saiyan ability to raise your speed, then try to lure the enemies towards you, dodging past them at the last moment. The fact of the matter is that you'll likely lose a ton of eggs before you get this right.

Once that's out of the way, be sure to destroy the generator, grab the Golden Capsule down the path just south of the generator, and head back down the mountain.

Now that we're back at area with the energy fence, we'll take the path to the west. Once again, you'll be confronted by Dr. Gero. Persistent, ain't he? Take his life bar down to about to about 1/4 and he'll retreat again. Head south after crossing the bridge to find a Golden Capsule in a cul de sac.

Continue along the westward path and you'll find a level 50 Vegeta door that we'll come back to much, much later. Head South from here and you'llcome across a +3 Endurance Capsule. Just past you'll run into Yajirobe again, who'll give you yet another Senzu Bean. Return to where that imposing level 50 door was and head west.

After you see the cutscene involving the Party house, head south to find a small village. The residents are all going nutso because of the Party house owner's loud obnoxious music. We all know how that is. Be sure to grab the +3 Power Capsule Just south of the village, then head north and take the west path in the area where you're attacked by eggbots. Follow this path to its inevitable conclusion to find a Golden Capsule.

Head back to the area with the eggbots, and go north this time. As you head through the cave, you'll go through a room full of multi-colored switches. Ignore these for now and keep going. Before you enter the Party house, be sure to grab the +3 Strength Capsule on the ledge behind it. Break those stupid flamingos and Garden Gnomes while you're at it too. Inside Vinnie's house you'll notice a locked door. This door is controlled by those switches we passed earlier.

In order to open the door, the switches need to be in the following position:

Red: off Grey: on Purple: off Yellow: off Green: on Blue: on

Enter the now-unlocked door and you'll find the third generator. Destroy it, then head back to the energy fence, which is now disabled. Head into Gero's lair and watch as Androids 17 and 18 rebel against their master, apparently killing him and awakening the prototype Android 16 before flying off to find and kill Goku. It's up to you to follow them.

Head north towards the flying circle. To the east is a save point and to the west is a currently locked door. Take the flying circle and you'll travel to a city street, where you'll be forced to fight Android 18. This battle is similar to the ones with Android 19 and Dr. Gero. Once you get her down to about half life, she'll automatically knock you, and the rest of the team, out.

Once everybody comes to, Piccolo flies off, tasked with a quest to reunite himself with his other half, Kami. Fly to Kami's Lookout in the West part of the world map.

Kami's Lookout

'''The first thing that you should do when you arrive at the lookout is speak to the Missing Namek who's wandering around the northwest portion of the lookout. That done, head into the central building. From here, walk into the door just in front of you to speak with Kami. He'll request more time to make a decision about reuniting, and the scene will shift to Goku's house.'''

After learning of a time machine uncannily similar to the one Trunks uses landing in Gingertown, Trunks becomes an available character. Hit the world map and head to Gingertown, the new star on your map.

Gingertown

Head West from your starting point and you'll find Yajirobe standing around by a save point. She won't give you any more beans, but she advises you to visit Kami if you need any.

Head up the path to the north and explore the area. When the path splits North and West, head West: North leads to a level 20 Trunks door that we can't open yet. Follow the path and you'll eventually reach the time machine. Now you've got to look for the creature who must have been piloting the craft. Before you begin continue along the western path just below the ship, check the southeast corner of this clearing to find a Gold Capsule.

Take the west path, and go South at the crossroads. At the next crossroads, take the north road first. Here you'll find a fisherman who's left his bait back home in West City. We'll complete this quest after we finish our business here. Back down to the main path, and continue on. Go north at the next crossroads, and you'll find the missing creature...or at least its skin. Eeew.

The scene now shifts back to Kami Lookout. After Kami merges with Piccolo, he can now use his Super Namek ability, which is similar to Super Saiyan, and he can perform the scatter shot technique. Meanwhile, the residents of Gingertown have been mysteriously whisked away. Uh-oh. We'd better head over there.

First, though, let's do some errands. In a residential house on the East side of West City, you'll find a little old lady whose husband is the fisher near Gingertown. Talk to her and she'll give you the bait. Now bring it back to the fisherman and he'll give you a Golden Capsule for your trouble. Now back to where you fly into Gingertown and head north up the road. Use your level 25 or over (You might need to go earn some experience) Piccolo to open the door.

Heading into town, the first thing you'll want to do is sneak behind the purple roofed building to your left just past the first residential hut. West of here is a Golden Capsule. Now just run north up the road you'll run into Cell, who is intent on eating Piccolo…Uh-Oh!

This fight is a fairly tough one. He'll attack you with his tail, and if he hits you you'll be frozen in place as he slowly saps away your life. Ouch. The first thing you want to do is switch to Super Namek mode. You'll regenerate health even during his tail attack and be able to hurt him more with your attacks to boot. Like with the androids, energy attacks don't do any good so you'll just have to beat him hand-to-hand. Try to find a good rhythm and bounce him from wall to wall. Get him down to about half life and the battle will stop.

Cell reveals that he's a visitor from the future and a creation of Dr. Gero's computer, which is still operational underneath Gero's lair. Built from the cells of Goku, Vegeta and others, he's visiting our time in order to kill and collect the cells of Androids 17 and 18. As your buddies arrive, Cell escapes.

Northern Mountains Revisited Now we've been switched to Trunks and we've got a new quest: to find and destroy the computer in Dr. Gero's lab. Return to the Northern Mountains and head back to Gero's base, watching out for the new, tougher blue snakes. Along the way, you'll notice a level 30 Piccolo door that we hadn't been able to enter before. It's the horizontal green bar on the map. Since he's now at least up to level 25, take some time to build him up to level 30 if you need to and enter. Follow the path and you'll eventually find one of the Missing Nameks.

Keep going north past the ruins of Gero's base and you'll find a Level 30 Trunks door to your west and a save point to your east. Switch to Trunks, work him up to level 30 if you haven't yet, and head into the door, which leads to Dr. Gero's secret lab.

Once Krillin joins you, take the door in the northwest corner of the room to find the tank where Cell is being created. After Trunks destroys it automatically, enter the next room to find the master computer. Trunks will blow that up as well, but this time an alarm is triggered causing the entire building to collapse as soon as you exit. Now it's time to go visit Goku. Use the world map just south of the lab and head to Roshi's Island.

Goku is resting on the top floor of Roshi's home. Suddenly recovering, he suggests that the group head to the Hyperbolic Time Chamber on Kami's Lookout in order to cram some extra training in before the big fight. Go to the lookout, but before you enter the building, take the flight circles in the northwest and northeast parts of the structure to fly to Korin's Tower. Talk to Korin and he'll offer to trade you a Sezu bean for three fish. More on the fish later.

Head into the interior of the lookout and make a right. Down the stairs you'll find the rest of the crew waiting to enter the chamber. As the rest of the team enters the chamber, Goku asks Piccolo to guard Roshi Island in case the Androids attack. Leave everybody else behind and return to the island.

When you try to enter Roshi's house, you'll be accosted by 16,17, and 18. Take the newly crated flight circle in the southwest corner of the Island and its time to fight 17. He's actually not all that tough as long as you're in the Level 35 range. Just turn Super Namek, find that all important rhythm, and bat him around. Just be careful of his energy attack, as it takes off quite a bit of health. Once you remove the first third of his health bar, the battle stops as the island you're on crumbles. You might want to grab the energy and health in the boulders before you get him down to this level.

Roshi's Island/Android Battle
Once the androids flee, you're stranded on a hunk of rock. If you're low on life, use your Super Namek ability to regain your health. Now use the flight circle to move on to the next island, where the fight begins anew. The area is smaller here, so it'll be tougher to bounce him around. Work him down to about 50 percent health and you'll see another cutscene. The fight isn't over though, and you've got to work her down to about a quarter of her original health before Cell shows up to put a stop to things.

>After Cell knocks out Piccolo, absorbs 17, and is about to kill Tien, Goku shows up and whisks you back to the Lookout. Head back to the Hyperbolic chamber, where Vegeta and Trunks are finally emerging. Trunks has learned Sword Blast and Vegeta can now use the Energy Punch. They've also both gained a level. Now it's Gohan and Goku's turn in the chamber.

Our next task is to fly to the Tropical Islands and stop Cell from absorbing android 18. Now that we're back to controlling Vegeta, though, let's swing by the level 30 Vegeta door south of Goku's home in East District 439. Gather the experience if you need it, and head for the purple bar on the area map.

Tropical Islands

'''The first thing you see in here is a +1 Endurance capsule right next to the entrance. Grab it, but watch out for the ninjas, who hide behind trees, pillars and other obstacles. You can usually see the tops of their heads if you look closely. Note that you can destroy the large grey stones scattered throughout the area. Head north and you'll see a lake. On the eastern bank is a Golden Capsule. Head west along the southern border of the area and you'll come across a path blocked by stones. Break them and continue to find a save point and a Golden Capsule. Just North of here is the most well-hidden Missing Namek in the game. Up in the very Northeastern most corner of the area, walk north through the trees and That's about all we need here. There's a door that only Goku can pass at the northernmost point here, so we'll be back later.'''

Okay, now head to the tropical islands on the southern part of the world map. The first island is deserted, simply take the flight circle to the next one. Here, you'll be attacked by a swarm of alligators. Use your energy attacks to take them out. If you're lucky, one of them will drop a fish. Collect three of these and you can trade them with Korin for a Sezu Bean. Before you head into the next flight circle, be sure to grab the +3 Power Capsule at the north end of the island. You might want to stick around a while and gain experience while you're here, since the alligators give you so much of it.

Cross the third island, and head to the fourth. Here you'll first meet up with Saber-Toothed Tigers. Yikes! The path to the east and the path south both lead to the same place, so pick your poison. If you take the south path, you'll have to fight your first Pterodactyl, which is basically just a big version of the hawks from the Northern Mountain. Either way, take the path to the east. When this path splits North and East, take the Northern path first. Head West at the earliest opportunity to go west and you'll find a Golden Capsule. From here, go up the north path and head east to find a Level 30 Vegeta Door. This isn't a bonus area - we'll have to pass through here eventually. If you're not currently playing as Vegeta, head back down to the beach, where on the far east end you'll find a flight circle leading to a save point where you can switch characters.

Either way, check out the area to the east of this door before you enter. Cross the bridge and you'll run across a Missing Namek and a human. Send the Namek on his way, and talk to the human to acquire the West City Apartments A Access Card. Now go back, break open the door and use the flight circle inside. Cell waits on the other side, so be prepared.

This battle unfolds like most of the boss fights in this game. Along with his nasty tail attack, Cell will strike at you with his version of the kamehameha. You'll want to stay in close to avoid being hit by it. Just play the old bounce around game that you've been doing for the whole game, and assuming that your level is somewhere in the high 30's, you should be okay.

So Cell is defeated, right? Wrong. Nothing is ever that easy in this game. Wishing to fight a more powerful opponent, Vegeta allows Cell to escape and absorb Android 18. Nonperfect Cell becomes Perfect Cell. After he defeats Vegeta with one punch, you've got to fight him again as Trunks. Hopefully you've got some Senzu beans stashed away. Cell is now brutally powerful, but his attack patterns are the same as before. Get him down to about half life and the fight ends, for the moment. Actually, he gets all his life back and you have to fight him again. Once again, take off about half of his life and the battle ends, this time for real. Considering himself invulnerable, Cell whimsically announces that he's going to hold a martial arts tournament, and we're all invited. Oh joy.

After speaking to Vegeta and android 16, use the overworld map and head back to the Capsule Corporation. Before you enter, you may want to check out Apartment A in West City. On the top floor you'll find a +3 Strenth Capsule, a +3 Endurance Capsule and a Golden Capsule. Sweet!

Now enter the corporation building. Speak to Roshi in the atrium and he'll tell you to go to the Briefs' chambers to watch Cells announcement and also to visit Bulma in the lab. First, go talk to Bulma. She'll upgrade your Scouter, enabling you to see places on your map that you haven't visited yet. Now make your way to the Briefs' place on the second floor. Your friends are in the back room. Speak to them, then try to leave out the door you entered through to trigger Cell's announcement that the games will be held nine days from now in the Northern Wastelands.

Meanwhile, Goku and Gohan have emerged from the hyperbolic time chamber. Goku is now a playable character, and Gohan is back complete with his Super Saiyan form and Kamehameha attack. In order to undo the damage done by Cell, you're going to have to find the seven Dragonballs.

First, we need the Dragon Radar. Head back to the Capsule Corporation and speak to Bulma in the lab to get it. Now when you go to the world map, you'll see seven objective markers. There's a Dragonball hidden in each of these areas. Once you land you can locate them on your map, appearing as a large orange ball.

The Dragonballs The search for the Dragonballs can be completed in any order you choose. Feel free to take these next areas on in a different order than is listed here.

Northern Wastelands

Now that Goku's on our team, let's investigate that Goku-only door marked on the map as an orange bar. Inside you'll find a single switch. Flipping it lowers a bridge to the left of the door, allowing you to reach one of the Missing Nameks. Head through the cave just past him and you'll find yourself in a huge oasis. Just be careful when fighting the powerful ninjas, henchmen, and tigers hereabouts. To the north is a closed gate. In order to open it, you've got to flip the switches located to the east and west of the oasis. Just past the now-open gate is a Dragonball.

Snowy Highlands

'''Head north and use the Flying Circle. Continue north, ignoring the dead end paths to the east, and you'll eventually come upon a level 40 Goku door. Break it if you've got the experience, and head through. Just past the door, you can head east to save your progress. Do so, and then head north until the path splits again. If you go west, you'll find yourself in what at first glance appears to be a dead end. However, if you look closely you can see small cracks in the northern rock face. One quick punch will reveal a door.'''

Head through this secret passage and you'll be attacked by a black Tyrannosaurus. Lay into it with special attacks and it shouldn't prove to be too much of a problem. Collect the +5 Strength Capsule it drops and head back to the main path. Go north and you'll reach the Dragonball.

East District 439

'''Remember that Goku-Only door by the lake past the Vegeta-Only door? That's where we're headed. Make your way towards the northwest corner of the area map, break open the level 35 gate, and head into the fortress. First, head north past the fountains, then head to the east and west before you reach the next door. Down each of these paths is a switch (and there's a save point down the west path as well. Hit them and you'll notice that the grey jewels in the lion mouths throughout this area have been turned red. Now you've got to press A in front of all three balls. There's one in the room in between the two areas with the switches, and the other two are due East and West of the fountain, respectively. This drains the pool, allowing you to climb in.'''

Once inside the fountain, you'll notice a small room. Enter it, fight off the green eggbots, and head south. When the path splits left and right, take whichever way you want: they both end in the exact same spot. Eventually you'll reach the Dragonball, but you won't be alone. General Tao is about to sell the blasted thing to Mister Vodka, and he'll attack you as soon as you enter the room.

This fight can be a huge pain, especially since its so far away from the nearest save point. The trick is to wait for him to fire his Dodondo beam, dodge, then strike while he's still shooting in the wrong direction. You'll want to have a Senzu bean or two in stock as well. Once you've defeated him, this Dragonball is yours.

Tropical Islands

This one's a piece of cake. Just take the flight circles to the main island, then head south until you find it sitting on the beach, guarded by a few measly Sabre-Toothed Tigers. No problem whatsoever.

West City/Warlord's Domain

'''This is another easy one. Just head into the Warlords Domain via the southwest gate in West City, follow the path, and you'll see it on your radar sitting unguarded in the Southeast corner of a large clearing. No sweat.'''

Gingertown

'''This one's simple. Head into the woods outside Gingertown and just follow the westward path as far as you can go. In the loop at the end of the path sits the Dragonball.'''

Northern Mountains

'''Head north along the path until you come to a save point. From here, head west and you'll find a Level 40 Goku Door. Break it down and fight your way through the small Triceratopses. Eventually you'll come across a split in the path. Head west if you want to save, or just go south. Right past this fork is another one. Go east if you want to fight a big blue T-Rex for no apparent reward, otherwise continue south.'''

When you reach the clearing, head west to find a T-Rex guarding a +3 Strength Capsule, or just keep on heading south and you'll find the Dragonball behind a series of rocks guarded by a T-Rex.

Cell Games Now that you've got all the Dragonballs, return to the Lookout and speak with Dende. Now the Cell Games Arena appears on your world map. Do any last minute training you need and head for the tournament. You'll need to be Goku going in, as there is a Level 40 Goku door blocking the entrance.

First, Hercule gives it a try, with…uh…less than successful results. Now it's Goku's turn. This fight is similar to your last battle with Cell, except that he's more powerful. When you're at a distance he'll attack with the standard fireballs as well as Goku's Kamehameha, which does considerable damage. Your energy attacks, however, don't hurt him at all. Instead, turn Super Saiyan and use your melee attacks. Bounce him around a while and he'll switch venues, taking you to the desert. Get him down to about half life and Goku tags out, sending Gohan in.

Both Cell's life bar and your own are now recharged, and the fight continues with Gohan as the playable character. Take Cell down to about half life again and android 16 will intervene on your behalf, getting himself torn apart in the process.

Now, Cell spawns a bunch of miniature versions of himself, and you've got to fight them one by one as Piccolo, Vegeta and Trunks. These guys aren't really that hard, just pound them with your melee attacks and they'll die fairly quickly.

Meanwhile, Cell finishs off Android 16, sending Gohan into a Super Saiyan Rage. Since you're now invincible, you can simply walk up to Cell and beat the living daylights out of him. Unfortunately, it turns out that Cell doesn't take losing very well, and begins a self destruct sequence powerful enough to wipe out the planet. Goku uses his teleportation ability to whisk him away, apparently at the cost of his own life.

To make matters worse, Cell reappears! With a little advice from Goku, who's able to speak to you telepathically, beat the daylights out of Cell once again. Now there's nothing left to do but watch the ensuing cutscene as Cell finally dies.

Now, the only thing left to do is return to the Lookout. Speak with Dende and everything is cutscenes from here on out. What happens to Goku and all the rest of the people killed by Cell? You'll have to find out for yourself.